Editorials > Miscellaneous
Video Games: Ruining Lives Since 1972
By Johnny Firecloud
Saturday, December 13, 2008
Compulsive online gaming is becoming a significant reason behind the recent upswing in college student dropouts, according to Federal Communications Commissioner Deborah Taylor Tate.
Tate made the comments, citing World of Warcraft as an example, during a speech on December 5th: “You might find it alarming,” she said, “that one of the top reasons for college drop-outs in the U.S. is online gaming addiction, such as World of Warcraft, which is played by 11 million individuals worldwide.”
Today’s parents must be so proud. For generations, the greatest threat to a student’s future was their propensity for excess drinking and bong respiration. These days, the greatest threat is pretending to be a level 60 dwarf priest in a computer game.
Academic counselors at the University of Minnesota Duluth brought the problem to the attention of UMD Chancellor Kathryn A. Martin in recent months, when they discovered that students with academic difficulties were spending massive amounts of time playing computer games like WoW, Everquest, Dark Age of Camelot and Star Wars Galaxies.
Martin addressed the issue more directly with UMD freshmen and resident advisers this year. “These are very, very bright kids, and if you can’t get them back on track, you’ve lost a lot of potential,” Martin said.
Dangers of problematic gaming include changes in sleep cycles that can affect concentration, memory and physical health (because college is otherwise known for developing good sleeping habits), and when the gaming world becomes more satisfying than the real world.
There’s really no debate on whether or not World of Warcraft or other MMOs (Massive Multiplayer Online) are life-suckers. WoW is entirely about gaining experience and leveling up, and there’s only one way to do such things efficiently: spend lots – and lots and lots and lots – of time playing. Much more time than the average kid would spend on, say, studying for an exam or researching a project they don’t care about. The concept that MMOs are a leading cause of distraction and, therefore, pose a significant threat to academic progress isn’t exactly groundbreaking.
According to the experts, you’ve likely moved from a hobby gamer to a full-fledged obsessed stickfiddler if you exhibit any of the following behaviors:
- You lose track of time from playing so much.
- Others (girlfriend, roommates, parents, total strangers) comment on how much time you spend playing.
- Work, relationships and/or school are neglected.
In other words, if you own a gaming system, it’s time to check yourself in.
Dorm-bound college kids without jobs or, for the first time in their pasty lives, the oversight of check-signing parents, are the most susceptible to this kind of self-destructive indulgence. Especially now that most college dorms have high-speed internet connections.
Nathan Kleinke, a St. Scholastica student and former GameStop store employee in Duluth, said college-age players can be more susceptible to overuse because they have more freedom.
“Kids that don’t have jobs or have much responsibility can end up taking entire semesters off to sleep, eat and play,” he said. According to Kleinke, when a sequel or new version of a game comes out, players will sometimes take a week off school or work to play the new game.
So basically, gaming can now officially be placed in the “dangerous distractions” column alongside such age-old college traditions as excessive drinking, smoking copious amounts of weed, and having lots and lots of sex. Jack Thompson would be proud.
An entire generation of gamers is a new phenomenon, one that many “experts” are rushing to explain and medicate. Keith Bakker, the founder of the first and only videogame addiction treatment clinic in Europe, says the vast majority of patients at his clinic suffer from social difficulties, rather than any sort of actual psychological disorder. The Smith & Jones Centre in Amsterdam has reportedly treated hundreds of young gamers since being founded in 2006. New treatments are being implemented, however, now that it’s becoming clear that most gaming “addicts” are in fact suffering from social disorders, possibly brought on by inefficient parenting and teaching, as well as unmediated interaction at school.
“These kids come in showing some kind of symptoms that are similar to other addictions and chemical dependencies,” Bakker said. “But the more we work with these kids the less I believe we can call this addiction. What many of these kids need is their parents and their school teachers- this is a social problem.”
“This gaming problem is a result of the society we live in today,” he continued. “Eighty per cent of the young people we see have been bullied at school and feel isolated. Many of the symptoms they have can be solved by going back to good old fashioned communication.”
So basically, we’re finally seeing the end result of a generation of children raised by entertainment, while their parents indulge in a consumer culture that invites them to act like children. We’ve raised a nation of pussies who have no concept of how to function in the real, living society. Is it really any surprise that nobody wants to go outside anymore?
Our generation is the very last to remember what it’s like to grow up without the internet. To entertain ourselves. The Facebook/Myspace culture is, by nature, still an abstract and untrustworthy piece of digital cellophane for many of us. The connection of real friendship, warmth without endlessly hyperbolic expression, non-digitized communication is fast becoming a thing of the past.
For millions of kids today, friendship is about quantity; quality is an outbound trend. Our vile culture of viral consumption has worked its way into the sacred human connection. Disassociation from the tangible means an inevitable atrophy of compassion, and with it, a loss of genuine humanity in socialization. A personally-tailored world of distractions and fantasy realities are just a mouse click, key command or power button away. The old definition of friendship is becoming obsolete.
The advancement of technology is not to blame, but rather the vicious human tendency to turn in on itself, to compete and loathe and create hostile, cold distance. Running from vulnerability, taking pills to get along, creating our own realities- ones in which our only weaknesses are bandwidth, hard drive space and a lack of imagination.
When everything is viral, when regional diction and demographic variety have entirely given way to broadstroke, homogenized trend standards, where do we go to escape? Where do we turn to feel like less of a cog in the blanding consumerism machine? Even for those that can afford it in this recession/depression/economic “hiccup” (ha), a vacation is never quite the getaway we’d like- our Blackberrys, iPhones and notebooks go everywhere we do. It aint livin’ if it’s not Twittered and Flickr’d. We can’t divorce ourselves from the technologies that keep us tuned into the Great Frequency. The world is always a wireless connection away.
So what do we do? We turn to our game systems. The sweet, comfortable convenience and gratification of (delightfully violent) supremacy. Something we can plug into and out of at a moment’s notice, if absolutely need be. In a life of inescapable micromanagement, these mini-vacations into a fantasy worlds are the best way of dealing with the cold, hard fact that our entire lives have become popularity contests, and our trinkets and accessories are the only interesting things about us.



















Hi
I have the words gaming addiction on my google alert and your blog came up today. In many ways, I think you are absolutely right in everything you say.
I would love to meet you sometime and talk about the world we live in.
I am attempting to create community at my clinic. My clinic is a place that these kids can feel safe, respected and taken seriously.
An amazing thing often happens with these so called “addicts” (by the way, I am one of the jerks who called it this. I take full responsibility),
Once the gamers SEE what is happening to them, make a new choice, and get the support they need to join the real world, most never find it a good choice to play again.
Much of what I learned about “treating” gamers successfully was not in college.
It was 5 weeks with the Massai people in Kenya. Alcohol and drugs are a threat to community. When a person in the Massai tribe becomes alcoholic, the entire community rallies around them. The tribe loves them back to sanity.
This was the origional concept behind AA and the Christian church.
I belong to the school of thought that addcition in many cases was created by the world we live in. I am putting out fire here that were created when Howdy Doody appeared on TV and my Mom put in in front of the TV so she could have a break from me (the kid she actually didnt want).
Keep writin Mr Fall out boy. The world is listening.
Keith Bakker
Director
Smith& Jones, Amsterdam
Well that was a weird comment.
I think giving addicts of any type a reason to choose spending time with real people over their addiction (alcohol, games, etc.) is a great start towards creating a social fix for such problems, but I have to admit that I never realized that Howdy Doody was the root of all social evils today. ;~)
i’d def have sex with the girl with all the gaming equipment on her, in case anyone was wondering about that: mark me down for “yes”.
Conversation today:
Me: What are you doing for New Years?
Him: Playing Everquest
But hey, at least the gaming generation are going to be awesome with their thumbs. Or something.
And LOL at Jeremy.
I just want to add my two cents here… I’m an avid EQ2 player, and have been playing for 2 years on and off (mostly on). I hold a full time job, and make good money doing so. I don’t neglect my responsibilities to play, nor do I neglect my friends and family. Not all of us (even if we ARE addicted) let it control our lives. Go ahead and flame me, but, please don’t group all of us together. Oh, and yes, I have been laid… By more than one person =P
at the same time? AND with the pirate getup? sign me up.
If you’re as succesful with life as you say, you definitely suck at gaming, so all in all it doesn’t count.
And then there are the few of us who are successful AND can pwn nubbies like a rofl-bot. Bring it on ;)
Wow gameing is such a terrible thing i mean how dare something provide fun and entertainment while causeing me to socialise with people think and move albite not that much but still move i mean because thats not in any way better than television where you sit not moveing what so ever no talking or socialising what so ever and not thinking what so ever
And now onto my second point du da du da an example ill use me i am ahead of most people in education i have recieved many letters of recognition of my educational achievments e.g im in the top 5% of science and maths in the country and i do well in all subjects either being a high achiever or very high achiever i have many friends and lead a healthy social life and im not over weight and unhealthy and many of my friends i are the same therefore what you speak of = crap and that meloncholy burden bore of never more (ps if you dont get that last bit your uncultured)
And also why games are good i recently moved from england to australia yeah as you can imagine i cant walk down the road an see my friends any more this means i rely on other forms of communication and that is where xbox helps i would find it hard (and expensive) to talk to my friends aunts uncles cousins brother and dad over the phone therefore i can use my xbox to reguarly speak with them and enjoy games and that is why your arguement is invalid and irrelevant to today’s world now for the love of good disconnect you’re internet and burn your computer because you fail at understanding the real world